Interactive Wall
- Motion & gesture play
- Branded game skins
- Mall or event deploy
Custom build
Clogik · Experiential technology
Walls people play—not slideshows they walk past. We build interactive LED, music, and gesture walls for malls, expos, and brand rooms, with session data the agency can open while the install is still live. See archive work.
Used at events, exhibitions, malls, and brand activations. Expo booths: exhibition tech.
Built for footfall
Visitors don’t just watch—they play. Clogik pairs custom interactive wall software with on-ground activation know-how so your installation looks premium and runs reliably on launch day.
Software + experience
Run game playlists, monitor sessions, and switch content by venue—without needing a developer on site for every show.
Content library, live player counts, and venue-ready playlists for interactive walls and gesture games.
Projection or LED setups for booths, launches, and high-energy brand experiences.
Formats
Walls, floors, and gesture games for malls, events, and experience centres.
Custom build
Custom build
Custom build
Custom build
Custom build
Activation-ready
Clogik designs and deploys interactive wall software and installations for shopping malls, experiential marketing campaigns, museums, schools, exhibitions, and corporate events. We focus on custom branding, reliable on-site setup, and experiences that connect to your wider activation plan—including event registration, exhibition tech, brand activations, and custom software.
If you are evaluating interactive wall platforms side by side, read our factual comparison: interactive wall software comparison. Clogik is an independent experience provider.
A wall that looks expensive and reports nothing forces the agency to invent footfall. Clogik treats the interactive wall as a sensor with a brand skin: session counts, optional dwell, playlist switches by venue, and a control dashboard ops can use without a developer on site. That is the Monday artefact—the same campaign OS wedge as recce, registration, and field reporting.
Decide the data contract in the brief. Which events are logged? Is lead capture optional or mandatory? Can the brand see live plays during a mall weekend or an expo day? We report what the software counted. If a sensor was down, the wrap says so. Spectacle still matters—people have to stop—but the product is the playable surface plus the log, not a headset catalog.
Pair the wall with data collection when the brief needs opt-in forms, and with exhibition tech when the install sits on a trade-show stand that also needs recce and power discipline.
Agencies often brief “something Instagrammable.” A photobooth is a capture-and-share station: pose, print or digital send, social loop. It is good at volume of images. An interactive wall is a playable LED or projection surface—gesture games, music walls, quizzes—where the unit of value is a session, not a JPEG. Many programmes use both on the same floor. They are not substitutes.
Choose a photobooth when the brand wants a takeaway and a social asset. Choose a wall when the brand wants dwell, a mechanic people watch from the aisle, and a dashboard. If the brief is “AR/VR,” stay honest: a camera-driven wall is not a headset park. Clogik builds walls and Unity games; we do not sell headset theatre as the lead offer.
If you are comparing vendors, ask who operates launch day in India and who owns the session log. Packaged photobooth mills and custom wall builders solve different jobs. See the platform comparison for packaged consoles versus custom Clogik builds.
Mall atriums and expo stands fail on the same three numbers: power, clear height, and queue space. Recce those before you lock LED versus projection. Malls add NOC windows, music limits, and neighbour tenants. Expo halls add dock times, organiser electrical forms, and aisle rules that will shut a game if the play zone spills out of the stand.
Clogik deploys with the agency’s floor plan: branded software, hardware guidance, and an ops dashboard so playlist changes do not wait on a developer. Multi-city mall weekends reuse the same game with venue-level skins. Expo stands often pair the wall with stand recce and optional event registration when the pavilion owns its own guest list.
Hardware follows the venue. Tight height or rental LED already on the stand? Use it. Dark hall and a clean wall? Projection can be enough. Sensors and PCs need a dedicated network path—hall Wi-Fi is not a plan. The Recce Management System is how those facts get to fabrication before load-in.
An interactive wall turns a projection or LED surface into a playable experience using motion sensors, touch, or cameras—so visitors can play games, trigger content, and engage with a brand in real time.
Common placements include shopping malls, brand activations, exhibitions, museums, schools, fitness zones, experience centres, and corporate events across India.
Yes. Clogik designs branded interactive wall experiences—gesture games, music walls, content playlists, and a control dashboard—then deploys them with on-ground activation support.
See our interactive wall software comparison for feature and deployment differences across packaged platforms and custom builds.
Yes. Clogik walls log session counts and optional dwell or lead capture so the agency can open engagement data while the install is still live—not only a photo wrap after strike.
A photobooth is a capture-and-share station. An interactive wall is a playable LED or projection surface with games or content and a session log. Many briefs use both; they are not the same product.
Yes. Mall atriums and expo stands are the two most common deploys. Recce first for power, height, and queue space, then LED or projection with branded software and an ops dashboard.
No. Clogik interactive walls are playable surfaces using gesture, touch, or cameras. Headset-only booths are a different category. We stay honest about AR/VR: walls and Unity games, not headset theatre as the lead offer.
Yes. Optional QR or form capture on the wall can sit on the same campaign stack as Clogik event registration, recce, and field reporting when the brief owns both the gate and the floor.
Installation brief
Tell us the venue type, wall size, LED vs projection preference, and whether you need music wall, gesture games, or a full branded installation. We’ll propose scope, timeline, and a demo path.
How we build
Kinetic installs, Unity games, field SaaS, and AI on the booth—evidenced at MGL India Energy Week, Sting F1, Vislook, and IPL Fan Park.